The approach we took typifies the OTTO Brand Labs’ creative process and organic working style to problem solving. As with all of our projects, we started by thinking about the problem, creating high-level concepts rather than executions. Yes, we still use paper and yes, we share ideas. To us, it is important that all of our concepts grow and expand organically. Ideas inspire creativity. A simple sketch has the potential to grow into something original and amazing.
MorpH
The centerpiece of our approach to capture the imagination of kids was the creation of MorpH — a friendly, anthropomorphic character who has the ability to change shape and color. MorpH became a guide, explaining the fundamentals of surface and materials science in a uniquely engaging way.
Kids Lab
The Kids Lab program introduces children between the ages of four and twelve to the world of science. The program comprises simple, hands-on experiments designed to educate and engage kids about the practical science that happens all around them. The playful character MorpH achieved the goal of being both credible and approachable.
Science Academy
Science Academy, a sister program to Kids’ Lab, is targeted at high school and freshman-level college students. For the kids in this older and more educated audience who might be considering a career in chemistry, the visual tone of the program had to be a little more serious. Key elements, such as typeface and a unifying beaker icon, were used for both the Kids’ Lab and the Science Academy to tie the two programs together.